Robots, Monsters & Space Toys

Robot Special

Robot Special
What are the advantages and special abilities of each creature Sims 2?

What are the special abilities unique to each creature Sims 2? Zombies? Vampires? Werewolfs? Robots? Plantsims? Bigfoot? and witches?

ALIENS – BASE OF THE GAME – no special skills. They have green skin and exotic features. – Have a male Sim to use the expensive telescope (Telescope Farstar e3) 7 pm-2 am. There will be a 5% chance to be abducted by aliens. He returned three hours later and always will be pregnant with a baby alien. The pregnancy will proceed the same way as any other pregnancy but the baby will be born with green skin and exotic features. (This information is based on the base game through to the expansion pack Bon Voyage. There may be some changes that came with free and beyond that I do not know.) Despite the rumors, with a vacuum of knowledge, logic high score, with an interest in Sci Fi and the telescope on a high floor (above all entertainment EP), * make absolutely no difference to the chances of being kidnapped .* ZOMBIES – UNIVERSITY – Zombies have distorted facial features and skin tone gray. They can not run or jump, but move with a special shuffle. They can not procreate (but still give birth if she was pregnant when she died). Zombies do not age (unless you send a zombie teen college) and spend much time thinking about the brain. Some skills are lost when you become a zombie and will have an altered personality, usually being bad, a bit outgoing, very sloppy and a bit playful and active. – You can use the Resurrection-O-Nomitron (Paranormal career reward) to turn a Sim died in a zombie whether to spend between $ 988 and $ 4,127 in fees to the Grim Reaper. VAMPIRES – Nightlife – Most of the vampires' the needs of the non-disintegration after sunset. However, sunlight needs its decline very quickly. Once your needs to reach rock bottom to burn and die. The Prima Guide says that vampires do not are affected in or on cars, but other Boil agree. When sleeping in a coffin-bed to stop rotting their needs. Vampires not age, can not starve or drown, you can play (normal children) have no reflection, have the "Bleh!" interaction, can bite other Sims, you can "shoot from here" and "Fly Here", and produce special pictures in the photo booth. – Your Sim needs to make friends with other vampires and wait to be bitten (occurs independently). With a vacuum of knowledge and skill with a logic high will increase the possibilities. Also Sim could influence a vampire to bite another Sim. Two Grand vampires appear randomly in the center of community lots at night (they are dressed in vampire costume are a little gray and covered his face with his arm). SERVO ROBOTS – OPEN FOR BUSINESS Servos can be built on Robot Craft station if your Sim has a talent robotery plate gold. Information for robots is quite long, so here's a link to another post I wrote: http://bbs.thesims2.ea.com/community/bbs/messages.php?&hideFramework=true&openItemID=item.44, root.1, item.61, item.104, item.41, item.127, 9f6f7592639a565878609a2327398df7 item.23 & threadid = directory = 44 & y = 1 # startRow 15d1be4deea6bc5f331a977a2104dadb werewolves – Pets – are transformed into werewolves at 8 pm then back to normal at 6 am. After processing, the need of hunger falls to -50, the need for energy is at a maximum, increasing the "savage" interaction (to other werewolves Sims), an increase of "Grr," "Howl" and "Summon Wolves interactions" win the werewolf Lope (on foot), pets, trains 25% faster, you can always successfully combat the thieves, with time increases your body's ability to 10, with time keeps changing his personality (Outgoing 10, Grouchy 0, Active 10, careless 0, Playful 10). – Your Sim needs to be bitten by a wolf in particular. Wolves appear randomly on home lots, but is more likely to occur if you have trees and / or young children. The wolf particular you need to make friends is the leader of the pack and his eyes are bright. You need to have a daily relationship of 60 and a lifelong relationship of 50 to be bitten. This may take a long time. Once we have achieved, and the LOTP is in the lot, turn free will and that your Sim greet him / her (no longer) if they have. Then only your Sim * * wait until he / she is bitten. Do not give your Sim any action, it's going to happen independently. PLANTSIMS – SEASON This is another very long. Here's a link to another post I wrote with the information: http://bbs.thesims2.ea.com/community/bbs/messages.php?&hideFramework=true&openItemID=item.44, root.1, item.61 point. 104 item.41, item.127, item.23 & threadid = 71381b9e318377407ce5068fd0d428d9 directory = 148 & & startRow = 1 # 89daaf52ba138f5748dabb5a2ef4d2fd BIGFOOT – BON VOYAGE – Bigfoot can not make any romantic interaction can not be played, usually ages, never independently bathrooms / showers, never leave your health affect your mood, goes on a rampage when hungry or bored, it has reached the maximum capacity and all the insignia of talent, not need friends for promotions, brings home random objects, is loved by dogs and children, but hated by cats can be frightening and give special hugs, you can not get sunburned, can not become a werewolf or plantsim, and can not be cold. – While on vacation in the Three Lakes, make sure your Sim has learned to tap dance before Burrow goes to the occult (which is the destruction of the correct path). Go in the hut of Bigfoot and turn on the stereo. Start making the hit dance and invite you to join Bigfoot. Afterwards you will have the option to ask him to move in. He'll be so impressed with the dance that he will accept whatever their relationship with your Sim. However, if you want to get the memory you will need to make friends with him. This site has information about the creatures http://www.snootysims.com/infoindex.php?id=creatures

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This entry was posted on Sunday, August 1st, 2010 at 12:51 am and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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